EmulationClientSetVirtualTimePolicyAsync Method |
Version 103.0.120
Turns on virtual time for all frames (replacing real-time with a synthetic time source) and sets
the current virtual time policy. Note this supersedes any previous time budget.
Namespace:
CefSharp.DevTools.Emulation
Assembly:
CefSharp (in CefSharp.dll) Version: 103.0.120.0 (103.0.120.0)
Syntax public Task<SetVirtualTimePolicyResponse> SetVirtualTimePolicyAsync(
VirtualTimePolicy policy,
double? budget = null,
int? maxVirtualTimeTaskStarvationCount = null,
double? initialVirtualTime = null
)
public:
Task<SetVirtualTimePolicyResponse^>^ SetVirtualTimePolicyAsync(
VirtualTimePolicy policy,
Nullable<double> budget = nullptr,
Nullable<int> maxVirtualTimeTaskStarvationCount = nullptr,
Nullable<double> initialVirtualTime = nullptr
)
Parameters
- policy
- Type: CefSharp.DevTools.EmulationVirtualTimePolicy
policy - budget (Optional)
- Type: SystemNullableDouble
If set, after this many virtual milliseconds have elapsed virtual time will be paused and avirtualTimeBudgetExpired event is sent. - maxVirtualTimeTaskStarvationCount (Optional)
- Type: SystemNullableInt32
If set this specifies the maximum number of tasks that can be run before virtual is forcedforwards to prevent deadlock. - initialVirtualTime (Optional)
- Type: SystemNullableDouble
If set, base::Time::Now will be overridden to initially return this value.
Return Value
Type:
TaskSetVirtualTimePolicyResponsereturns System.Threading.Tasks.Task<SetVirtualTimePolicyResponse>
See Also