ResourceHandler Methods | 
The ResourceHandler type exposes the following members.
| Name | Description | |
|---|---|---|
| Dispose | 
            Dispose of resources here
              | |
| Equals | Determines whether the specified object is equal to the current object.  (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.  (Inherited from Object.) | |
| ForErrorMessage | 
            Generates a ResourceHandler that has it's StatusCode set
              | |
| FromByteArray | 
            Creates a IResourceHandler that represents a Byte[], uses CefStreamResourceHandler for reading the data
              | |
| FromFilePath | 
            Gets the resource from the file path specified. Use the Cef.GetMimeType()
            helper method to lookup the mimeType if required. Uses CefStreamResourceHandler for reading the data
              | |
| FromStream | 
            Gets the resource from a stream.
              | |
| FromString(String, String) |  Obsolete.  
            Gets the resource from the string.
              | |
| FromString(String, Encoding, Boolean, String) | 
            Gets a ResourceHandler that represents a string.
            Without a Preamble, Cef will use BrowserSettings.DefaultEncoding to load the html.
              | |
| GetByteArray | 
            Gets a byteArray from the given string using the provided encoding
              | |
| GetHashCode | Serves as the default hash function.  (Inherited from Object.) | |
| GetMemoryStream | 
            Gets a MemoryStream from the given string using the provided encoding
              | |
| GetMimeType | 
            Gets the MIME type of the content.
              | |
| GetType | Gets the Type of the current instance.  (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object.  (Inherited from Object.) | |
| ProcessRequestAsync | 
            Begin processing the request. If you have the data in memory you can execute the callback
            immediately and return true. For Async processing you would typically spawn a Task to perform processing,
            then return true. When the processing is complete execute callback.Continue(); In your processing Task, simply set
            the StatusCode, StatusText, MimeType, ResponseLength and Stream
              | |
| ToString | Returns a string that represents the current object.  (Inherited from Object.) |