| ResourceHandler Methods | 
The ResourceHandler type exposes the following members.
 Methods
Methods| Name | Description | |
|---|---|---|
|  | Dispose | 
            Dispose of resources here
             | 
|  | Equals | Determines whether the specified object is equal to the current object.(Inherited from Object.) | 
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) | 
|   | ForErrorMessage | 
            Generates a ResourceHandler that has it's StatusCode set
             | 
|   | FromByteArray | 
            Creates a IResourceHandler that represents a Byte[], uses CefStreamResourceHandler for reading the data
             | 
|   | FromFilePath | 
            Gets the resource from the file path specified. Use the Cef.GetMimeType()
            helper method to lookup the mimeType if required. Uses CefStreamResourceHandler for reading the data
             | 
|   | FromStream | 
            Gets the resource from a stream.
             | 
|   | FromString(String, String) | Obsolete. 
            Gets the resource from the string.
             | 
|   | FromString(String, Encoding, Boolean, String) | 
            Gets a ResourceHandler that represents a string.
            Without a Preamble, Cef will use BrowserSettings.DefaultEncoding to load the html.
             | 
|   | GetByteArray | 
            Gets a byteArray from the given string using the provided encoding
             | 
|  | GetHashCode | Serves as the default hash function.(Inherited from Object.) | 
|   | GetMemoryStream | 
            Gets a MemoryStream from the given string using the provided encoding
             | 
|   | GetMimeType | 
            Gets the MIME type of the content.
             | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | MemberwiseClone | Creates a shallow copy of the current Object.(Inherited from Object.) | 
|  | ProcessRequestAsync | 
            Begin processing the request. If you have the data in memory you can execute the callback
            immediately and return true. For Async processing you would typically spawn a Task to perform processing,
            then return true. When the processing is complete execute callback.Continue(); In your processing Task, simply set
            the StatusCode, StatusText, MimeType, ResponseLength and Stream
             | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
 See Also
See Also