CefSharp.DevTools.Media Namespace | 
[Missing <summary> documentation for "N:CefSharp.DevTools.Media"]
| Class | Description | |
|---|---|---|
| MediaClient | 
            This domain allows detailed inspection of media elements
              | |
| PlayerError | 
            Corresponds to kMediaError
              | |
| PlayerErrorSourceLocation | 
            Represents logged source line numbers reported in an error.
            NOTE: file and line are from chromium c++ implementation code, not js.
              | |
| PlayerErrorsRaisedEventArgs | 
            Send a list of any errors that need to be delivered.
              | |
| PlayerEvent | 
            Corresponds to kMediaEventTriggered
              | |
| PlayerEventsAddedEventArgs | 
            Send events as a list, allowing them to be batched on the browser for less
            congestion. If batched, events must ALWAYS be in chronological order.
              | |
| PlayerMessage | 
            Have one type per entry in MediaLogRecord::Type
            Corresponds to kMessage
              | |
| PlayerMessagesLoggedEventArgs | 
            Send a list of any messages that need to be delivered.
              | |
| PlayerPropertiesChangedEventArgs | 
            This can be called multiple times, and can be used to set / override /
            remove player properties. A null propValue indicates removal.
              | |
| PlayerProperty | 
            Corresponds to kMediaPropertyChange
              | |
| PlayersCreatedEventArgs | 
            Called whenever a player is created, or when a new agent joins and receives
            a list of active players. If an agent is restored, it will receive the full
            list of player ids and all events again.
              | 
| Enumeration | Description | |
|---|---|---|
| PlayerMessageLevel | 
            Keep in sync with MediaLogMessageLevel
            We are currently keeping the message level 'error' separate from the
            PlayerError type because right now they represent different things,
            this one being a DVLOG(ERROR) style log message that gets printed
            based on what log level is selected in the UI, and the other is a
            representation of a media::PipelineStatus object. Soon however we're
            going to be moving away from using PipelineStatus for errors and
            introducing a new error type which should hopefully let us integrate
            the error log level into the PlayerError type.
              |