PlayerMessageLevel Property |
Version 130.1.90
Keep in sync with MediaLogMessageLevel
We are currently keeping the message level 'error' separate from the
PlayerError type because right now they represent different things,
this one being a DVLOG(ERROR) style log message that gets printed
based on what log level is selected in the UI, and the other is a
representation of a media::PipelineStatus object. Soon however we're
going to be moving away from using PipelineStatus for errors and
introducing a new error type which should hopefully let us integrate
the error log level into the PlayerError type.
Namespace: CefSharp.DevTools.MediaAssembly: CefSharp.Core (in CefSharp.Core.dll) Version: 129.0.110.0
Syntax public PlayerMessageLevel Level { get; set; }
public:
property PlayerMessageLevel Level {
PlayerMessageLevel get ();
void set (PlayerMessageLevel value);
}
Property Value
PlayerMessageLevelSee Also